Sep 22, 2019 Dead Cells - The Boy's Axe/Great Owl of War showcase run (5 boss cells active). Dead Cells - The Bad Seed DLC ALL WEAPONS Blueprints + Outfits Every New Weapon.
In this Dead Cells Weapons Guide, we will guide you on every weapon that is found in Dead Cells. Dead Cells features a number of different weapons, which are unique and have special bonuses and powers that can be used in combat. As you progress in the game, you will get better weapons, which offer more damage dealing and bonuses. We have detailed all of these weapons in this Dead Cells Weapons Guide.
We have detailed all weapons, their bonuses and how you can obtain these weapons in the game. For unlocking a weapon, you will need to first collect their blueprints, which are found throughout the game. We have detailed their locations as well in this Dead Cells Weapons Guide. The weapon choice in Dead Cells is amazing and the plethora of weapons and their cool moves keeps the action fresh even when you have been playing the game for a long time.
Our Dead Cells Weapons Guide will feature every weapon that is present in Dead Cells along with detailed information on it. You will found out the damage of each weapon, where to find them, how are they used and which weapons will need a blueprint and where to find that blueprint.
We have categorized the weapons according to the their type. They are divided in Melee Weapons, Ranged Weapons and Shields.
This section of the guide lists all the melee weapons found in Dead Cells and their details.
This is the starting weapon and it cannot be upgraded. It deals 119 damage.
Its blueprint is found in the secret area located above the starting point of Promenade of the Condemned. It deals 100 damage and inflicts a critical blow when you backstab an enemy.
Balanced Blade deals 127 damage and you start with this blade. A good blade allows rapid and consecutive strikes.
It deals 109 damage and zombies drop its blueprint. It causes bleeding status affect.
It deals 153 damage and you can find its blueprint by the dead man inside the Prisoner’s Cells. It is slow but deals massive damage. Features a three hit combo where the third one leaves you vulnerable.
Cursed Sword deals 407 damage and its blueprint is dropped by The Watcher. It also deals exceptionally large amounts of damage.
If the enemy is already suffering from a status effect such as bleeding, burning or poison, it will deal a critical blow to them. Its blueprint is dropped by Spiker. It deals 109 damage on normal hits.
If your health reaches below 50%, using the Frantic Sword will deal a critical blow on your enemy. Its blueprint is dropped by Kamikaze.
With these equipped, every last hit deals area damage and pushes enemies back. You can find its blueprint at the end of the Forgotten Sepulchre. They deal 137 damage.
It deals 120 damage and its blueprint is dropped by Incomplete One. If your enemies end up against a wall, the Impaler will deal a critical blow to them.
The Giant Killer is one of the most rarest of the weapons in the game. It deals 150 damage and a combo can lead to 400 damage. It is only obtained through Daily Runs and even then the win ratio is very low making it one of the rarest weapons in the game.
It deals 149 damage and its blueprint is dropped by Bats. It covers enemies with oil with each hit which can be set on fire later for great amounts of damage.
It deals 90 damage and its blueprint is dropped by Scorpion. If you attack right after rolling, it will deal a critical hit.
It deals 145 damage and its blueprint is dropped by Host Zombies. It can fling enemies and bombs back.
They are used to kick enemies back and also have the ability to interrupt their attacks. Each hit will deal 53 damage and you can find its blueprints by killing Phazers.
They deal 50 damage per hit and their blueprint is dropped by Thornies. If you interrupt and enemy attack with them, you will land a critical hit.
It will inflict a critical hit to enemies if you attack right after getting hit. It deals 131 damage and its blueprint is dropped by Flying and Corpse Biter.
It deals 168 damage per hit and if you manage to land a combo, this damage is increased to 305. You will get this weapon after beating the final boss of the game. Kill two enemies in a row to land constant critical hits on enemies. Maintaining your life at 100% grants Symmetrical Lance a damage boost of 50%.
You have this from the start. It deals 104 damage and it is used to stun enemies that have more than 75% health.
It deals 99 damage to enemies that have been ignited with it. Other damage dealt to these ignited enemies is increased for 2.7 seconds. Its blueprint is dropped by Ossuary.
They deal 136 damage and you start the game with them. Every third hit with them is a critical strike.
We will update this review if our experiences with it in the future are significantly different than previously discussed.In short, Raw Data’s PvP is super fun. It still counted as a mission complete so I didn’t mind, but it was funny.Other than these two bugs though, Raw Data’s single player is well polished, which speaks highly of Survios’ ability and willingness to listen to player feedback during the testing process. It should also be mentioned that server population was very sparse this time around because the game had not been released, so we weren’t able to test the PvP as exhaustively as we would like. Forty dollars might be a little steep for a ten level campaign, even one as fun and polished as this, but the inclusion of multiplayer is a strong argument in favor of this price point.my experience playing the PvP awhile back during the closed beta, so I won’t go into too much detail here as to not risk repetition. Raw data vr.
Its blueprint is dropped by Mechanical Spider and it deals 149 damage. If you manage to land a hit on several enemies at once, it will land a critical hit.
This section of the guide focuses on Ranged Weapons found in Dead Cells and their details.
You start the game with this bow and it deals 64 damage. You can recover your arrows from dead enemies.
It has unlimited ammo and its blueprint is dropped by Undead Archers. Each arrow deals 76 damage.
Cluster Grenades deal a variable damage to enemies ranging from 42 to 252. When thrown, it will further split in six smaller parts and each will explode separately. If an enemy comes in range of two explosions, he will get extra damage. You can find their blueprints by killing Slashers which are located in Old Sewers, Ossuary, Prison Depths and the Graveyard.
You start the game with this weapon. It will automatically target any enemy that is close to you and deal 64 damage with each hit.
It deals 127 damage and its blueprint is found in Promenade of the Condemned. Find the three gardener keys and unlock the doors. Kill the elites and they will drop its blueprint.
You start the game with this weapon. It allows you to burn the ground and your enemies. Any enemy that steps in the burning area is burnt as well. It deals 8 damage on each hit and keeps inflicting burn damage for three seconds.
Its blueprint is dropped by Incomplete One and each hit deals 280 damage. It can shoot multiple bolts at the same time.
Its blueprint is located behind the Timed Gate. It deals 75 damage per hit and if you manage to land a hit from a great distance, it will be become a critical blow.
They deal 70 damage per hit and their blueprint is dropped by the Bombardiers at the Clock Tower. Shield Barriers have the ability of kicking back these grenades so you must watch out. They have very good crowd controlling capabilities and will help you in clearing large amounts of enemies quickly.
Each hit freezes enemies and deals 13 damage. Undead Archers drop its blueprint.
This bow favors close range and will land a critical hit every time you hit from a close range. Each hit deals 68 damage and its blueprint is also dropped by Undead Archers.
It deals 104 damage and its blueprint is found behind the Timed Door at the Ossuary. Every hit from its maximum range is a critical hit. It is one of the best bows in the game.
It deals 125 damage and its blueprint is found in The Ramparts. Getting it is very tricky. You can only get it at a certain time. While you are in The Ramparts, head to the far right of the location and jump on the invisible platform. It only appears when the last tower does not open the exit to the next stage. If it does, you will not be able to get it. It is great and can be charged quickly to land critical hits.
It deals 80 damage per hit and its blueprint is located in the secret area above the starting point of Prisoner’s Cells.
Its blueprint is dropped by The Tracker. it can fire powerful bursts of bolts that can kill an enemy in one hit. Each hit deals 122 damage.
You start the game with these. Each throw will deal 14 damage and causes bleeding effect for 2 seconds. It is auto aimed at the closest enemy.
It deals 53 damage per hit and its blueprint is dropped by Ugly Worms. It mostly goes throw shields and always lands a critical hit when you attack from its maximum distance.
It deals 115 damage and its blueprint is dropped by Pirate Captains. It ignores shields and pulls enemies towards you so that you can get up close and personal with them.
This section of the guide focuses and different shields in Dead Cells and how you can acquire them.
It deals 43 damage and its blueprint is located behind the Timed Gate. Emily is away too icons. You can use it to charge forward while blocking enemy attacks.
It deals 33 damage and its blueprint is dropped by Shield Bearers. It blocks enemy attacks and causes bleeding status effect on all enemies near you.
It deals 33 damage and its blueprint is also dropped by Shield Bearers. It will trigger a force field every time you successfully parry an attack.
You start the game with this shield. It deals 33 damage and allows you to damage incoming attacks.
You start the game with this shield. It deals 67 damage and has the ability of pulling gold from enemy’s teeth when you block. It will also convert enemy arrows to gold.
It deals 44 damage and its blueprint is dropped by Catchers. It blocks enemy attacks and pushes them back violently.
It deals 211 damage and its blueprint is dropped by running zombies. It will block enemy attacks and deal heavy damage to the attackers.
You start the game with this shield. It blocks enemy attacks and stuns them. It also deals 44 damage per hit to the attackers.
This concludes our Dead Cells Weapons Guide. If you want to add anything to this guide, feel free to use the comments section below.
The game is about experimentation. It's pointless to always do the same run with Ice bow, some other bow then 2 turrets. You are not learning the game this way, you are just abusing some powerful mechanic to the very end.You can finish the game even in 4C with most of the weapons (maybe you can't kill the HotK with the sandals though) if you learn the game well.I have finished 3C with dual shields, so if dual shields works then other weapons work no problem as well.It's true that some weapons are waaay better than others, but hopefully those weak weapons will receive some buffs.