Shade: Wrath of Angels could be a 2004 computer game for Microsoft Windows and Xbox, developed by Black part software package and printed by Cenega.The history revolves around an ancient war between angels and gods.The game consists of action/adventure components with hidden secrets and twists. The sport includes four completely different completely different chapters traveling through.
If you’ve ever Deen to Prague then you'll know it is without question one of the most beautiful cities in Europe, and at time of writing also one of the wettest. Rated on the quality of the beer alone you'd be hard pushed to find a higher quality conurbation.
Equally, Prague has a fine tradition of producing quality PC games: Hidden & Dangerous. Operation Flashpoint and Mafia were all conceived and created in and around the Czech capital, and it is hoped Shade will join this shortlist of classic Czech brews.
In development at Black Element Software, literally down the corridor from Flashpoint creator Bohemia Interactive (and downstairs from publisher Cenega), Shade is a far cry from being an unknown game from an unknown developer. Relative unknowns they may be, but Black Element and its work so impressed Marek Spanel, head of Bohemia, that he bought the company.'We liked what they were doing and we wanted to help out,' says Spanel on the acquisition. 'But we have no control over the game. This is their game. The story, characters, the whole design and development are being done by Black Element. All we're doing is helping out with the technology.'
Under construction for a little under a year, Shade might be remembered by diligent readers under its previous guise, Nefandus: Wrath Of Angels. While the name change had something to do with tedious copynght wranglings. the new branding is only appropriate given the renaissance the game has undergone in other areas. From a gloomy and unremarkable little horror game six months ago, Shade has emerged looking technically impressive and assured. The graphics - already share much of the variety, mood and detail, not to mention the visual perspective, of Max Payne, which is about as high a commendation as a game can get at this early stage.
Of course Shade is no simple bad guy-killing spree. Whereas Maxwell Payne had a thirst for vengeance (and, judging by the look on his face trapped wind) festering inside of him, the hero of Shade has a demon inside, eager to break free.
Rather than fight to suppress the evil, players are free to unleash the demon whenever they wish. However, there is a price; the more often you let your dark side take shape, the less human you become. Solve more of the game's puzzles with your puny human brains or brawn and you might just finish the game without horns.
Despite the fact that we were flown in to Prague especially to see the game, there isn't much else to tell. Though the 3D engine looks impressive, only one level was playable and of the characters that populated it, none had any intelligence beyond that of a Space Invader. It's early days, clearly. On top of that, the story is shrouded in secrecy, special powers and weapons aren't being discussed and the look of the demon exists only in sketchbooks. But at least the weather was nice, the beer more than adequate and the promise of a great game is still intact. Watch this space.
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