Shade Wrath Of Angels Pc Game

Shade Wrath Of Angels Pc Game

Shade: Wrath of Angels could be a 2004 computer game for Microsoft Windows and Xbox, developed by Black part software package and printed by Cenega.The history revolves around an ancient war between angels and gods.The game consists of action/adventure components with hidden secrets and twists. The sport includes four completely different completely different chapters traveling through.

Shade Wrath Of Angels (PC/FullRip/Eng)
Game Platforme(s) : PC Language : English Release Date : Nov 2, 2004
Publisher : Cenega Publishing Developer : Black Element Genre : Horror/Action/Adventure Size : 200 Mb

No matter how you look at it, Shade: Wrath of Angels doesnt stack up. Taken as a survivalhorror game, its derivative, silly, and about as scary as an episode of ScoobyDoo gueststarring Don Knotts. As an action game, Shade suffers from a laundry list of flaws: a dull hero, boring and frustrating combat, repetitive levels, key hunts, scarce save points you name it. Shade isnt entirely bad, thanks to a few attractive visual touches and musical themes, but thats ultimately worth little in the grand scheme of things.
In Shade, you play as a generic tough guy whose brother just happens to be an archaeologist. It seems your little brother has stumbled onto an ancient mystery and gotten himself magically imprisoned by angry gods. You soon learn that you need to free him by first liberating four fallen angels trapped in parallel worlds. As described in one of the games innumerable and unfailingly tedious cutscenes, this story makes little sense and is about as engaging as a page from the phone book. Youll just have to roll with it.
As you traverse the different game worlds, youll run, fight, and jump from either a first or thirdperson view. Neither view is satisfactory. The firstperson view gives you the targeting crosshair that the thirdperson view lacks, but makes it harder to perform various Lara Croftstyle stunts, like leaping chasms or shimmying along narrow precipices. The controls and camera are clunky, either way, making it hard to move fluidly or see clearly at times. Its also unclear how far you can fall without dying, which leads to frustrating trail and error during the games many platformer segments. In addition to climbing and jumping, youll also have to solve a smattering of relatively simple puzzles, which are often just tedious, nobrainer key hunts.
Minimum System Requirements
Windows 98SE/ME
Intel PIII 700 MHz
128 MB RAM
nVidia GeForce2, 32 MB RAM
2 GB free space on HDD
SoundBlaster compatible sound card
MS DirectX 9
Recommended System Requirements
Windows 2000/XP
Intel P4 GHz
512 MB RAM
GeForce4, 256 MB RAM
4 GB free space on HDD
EAX Compatible sound card
MS DirectX 9
[img][center]http://img413.imageshack.us/img413/8560/15438219.gif[/img]
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If you’ve ever Deen to Prague then you'll know it is without question one of the most beautiful cities in Europe, and at time of writing also one of the wettest. Rated on the quality of the beer alone you'd be hard pushed to find a higher quality conurbation.

Equally, Prague has a fine tradition of producing quality PC games: Hidden & Dangerous. Operation Flashpoint and Mafia were all conceived and created in and around the Czech capital, and it is hoped Shade will join this shortlist of classic Czech brews.

In development at Black Element Software, literally down the corridor from Flashpoint creator Bohemia Interactive (and downstairs from publisher Cenega), Shade is a far cry from being an unknown game from an unknown developer. Relative unknowns they may be, but Black Element and its work so impressed Marek Spanel, head of Bohemia, that he bought the company.'We liked what they were doing and we wanted to help out,' says Spanel on the acquisition. 'But we have no control over the game. This is their game. The story, characters, the whole design and development are being done by Black Element. All we're doing is helping out with the technology.'

Under construction for a little under a year, Shade might be remembered by diligent readers under its previous guise, Nefandus: Wrath Of Angels. While the name change had something to do with tedious copynght wranglings. the new branding is only appropriate given the renaissance the game has undergone in other areas. From a gloomy and unremarkable little horror game six months ago, Shade has emerged looking technically impressive and assured. The graphics - already share much of the variety, mood and detail, not to mention the visual perspective, of Max Payne, which is about as high a commendation as a game can get at this early stage.

Of course Shade is no simple bad guy-killing spree. Whereas Maxwell Payne had a thirst for vengeance (and, judging by the look on his face trapped wind) festering inside of him, the hero of Shade has a demon inside, eager to break free.

Rather than fight to suppress the evil, players are free to unleash the demon whenever they wish. However, there is a price; the more often you let your dark side take shape, the less human you become. Solve more of the game's puzzles with your puny human brains or brawn and you might just finish the game without horns.

Despite the fact that we were flown in to Prague especially to see the game, there isn't much else to tell. Though the 3D engine looks impressive, only one level was playable and of the characters that populated it, none had any intelligence beyond that of a Space Invader. It's early days, clearly. On top of that, the story is shrouded in secrecy, special powers and weapons aren't being discussed and the look of the demon exists only in sketchbooks. But at least the weather was nice, the beer more than adequate and the promise of a great game is still intact. Watch this space.

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Shade Wrath Of Angels Pc Game
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