George performs a roundhouse kick.
George performs a quick hop forward then kicks straight up into the air, launching the opponent into a juggle state.
George sticks his knee out.
George spins in the air, kicking downwards.
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George hops forward with an ax kick that hits twice.
George launches forward with spin kicks, knocking back the opponent in the last hit.
Flying Meteor Kick 「飛翔流星脚」 ― j.214A/B/C Must be performed at the wall in mid-air, and only above George's height. George dive kicks off the wall behind him.
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George hops forward with an more powerful ax kick that hits three times.
George launches forward and does five spin kicks with the last one knocking the opponent away.
Flying Comet Kick 「飛翔彗星脚」 ― j.214A+B Must be performed at the wall in mid-air, and only above George's height. George dive kicks off the wall behind him at an 80 degree angle engulfed in dragon-shaped flames.
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George goes into a counter stance. If hit by a melee attack, he goes through a series of feint kicks, then finishes with a big soccer ball kick that launches the opponent into a juggle state.
Feel free to edit this part of the wiki with your tips/strats on how to use George and his strategy vs specific characters. Remember I'm watching you.
Feel free to edit this part of the wiki with your tips/strats what partners are best for George to use. Remember I'm watching you.
Rosa and George do have pretty interesting synergy, seeing how they both have access to lock out opponent's touch meter. With enough meter, this can create a snowball effect where opponent cannot burst out/tag out of combos and pressure. Paladins characters. Rosa has good zoning too, which makes her a good main character for the team. This strategy is pretty expensive tho, and running Rosa alone can be little limiting still.
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Beatrice's ability nullifies the need for meter to use George's 2SP, making her the best partner for George. Getting one bar is not too difficult, and once Beato gets hit in, he can tag out George, do optimal 6c loops from metadeclaration into 2SP thanks to InfinitySP, leading to stun where you tag out Beato during it and potentially repeat this. Like Rosa, Beatrice works well as main on the team due to her superb zoning.
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2A > 5B > 2B > 2C > 6C > 236A - Simple BnB that gives you easy okizeme with 22.
2A > 5B > 2B > 2C > 5A > c5.C - Simple reset that sets up the opponent for an overhead mixup.
2A > 5B > 2B > 2C > 5A > 5B > j.9C > j.9B > 22A+BxN - Simple metered combo that lands you a hard knockdown.
2A > 5B > 2B > 2C > 6C > 236x2C > 2A > 5B > 2B > 5C > Attack Touch - Excellent stun builder that also gives your partner an unburstable combo.
Ougon Musou Kyoku | |
General | FAQ • Changelog • Menus • Controls • HUD • Links • Mods |
Characters | Rosa Ushiromiya • Ange Ushiromiya • Battler Ushiromiya • Beatrice • Lucifer • Virgilia Willard H. Wright • Kanon • Shannon • B.Battler • Eva Beatrice • Chiester 410 • Ronove LambdaDelta • Jessica Ushiromiya • George Ushiromiya • Erika Furudo • Dlanor A. Knox • Bernkastel |
Mechanics | Abilities • Metaworld • SP Gauge • Touch • General Mechanics |